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WAL-MAC POOL LEAGUE 2010 – 2011
CAPTAIN’S PACKAGE & LEAGUE RULES
TEAM CAPTAINS
1.
Read all information in and on your weekly team package
envelope regardless of whether you are the home or visiting team.
2.
Complete and return with the score sheet any surveys,
questionnaires, ballots etc. sent out in the weekly packages.
3.
Know all rules in the Wal-Mac Rules Supplement and be sure
your players know the rules. You must have your Wal-Mac Rules
Supplement with you at every match.
TEAM & PLAYER
1.
All teams involved in standard league play can have a maximum
of 8 players per team roster. Players must have a minimum of 8 weeks
of league with the team(s) they want to play on to compete at the Wal-Mac Championships. Shorter
league seasons may have different qualifying requirements (Fun
League – 4 weeks). There will be NO EXCEPTION to the
qualifying rule. Make sure all of your players have the required
weeks and know when the league championships are so you can field a
full and qualified team. Your share of the prize fund is based on
your tournament result so it is critical that you participate.
NOTE: VNEA International Championships in Las Vegas requires 12
weeks of league play.
NOTE: WCVNEA Championships requires 8 weeks of league play.
NOTE: BCA Championships requires 8 weeks of league play.
All players who participate in Wednesday Vegas Open,
MONDAY/Tuesday
Premier, will be sanctioned by both the VNEA and BCA,
allowing players to compete at all BCA and VNEA events. Players who
participate in the and the Monday /Tuesday Super
Vegas Leagues, Monday Women’s; Tuesday Vegas, Wednesday Vegas and/or the Fun
Leagues will be sanctioned by the VNEA ONLY, allowing players to
compete at all VNEA events.
2.
This is an open league. All men and women are encouraged to
play.
3.
Illegal Player Rule: Violations of team regulations will
result in 0 points for any games played by the illegal player.
Illegal players must be determined on the night of play. Players
MUST produce picture ID when requested.
SCHEDULING
1.
All attempts will be made to ensure that fifty percent of all
matches are played at home. All league schedules are computer
generated, and though every attempt will be made to have fifty
percent of all matches at home, you may not be at home every other
week.
2.
League nights vary dependant upon the league that you are
registered for. Starting times
are 7:15pm. (Exception: Scotch
Doubles)
3.
Forfeits: There will be a 15 minute grace period allowed
after which there must be 3 players present to start a league
match. This may be extended ONLY if both team captains are in
agreement. IMPORTANT: Random forfeits will not be
awarded full points for the team in attendance. Should a team
random forfeit a match, that team will receive 0 points for the
match and the attending players/team will receive their average
points for the forfeit match (as done in folded team adjustments).
Estimates will be sent out regularly in the weekly packages.
4.
Folded teams: In divisions where a team has folded,
adjustments will be made at the season end to correct any inequality
created by the folded teams forfeit matches in that division.
Players and teams will receive their average for a forfeit match.
Estimated adjustments for divisions with a folded team will be sent
out regularly in the weekly packages. Players from folded teams are
not eligible to play with another team in the same league, should a
player appear on another team roster, they will be considered
illegal. Players from folded teams
will be deleted from the league system COMPLETELY! That means
they will be deleted from EVERY league team they play on and should
they appear on another team roster, they will be considered ILLEGAL.
Teams forfeiting more than 3 matches
can/will be deleted from the league schedule. ALL PLAYERS
registered ON the team will be deleted from ALL TEAMS they play on.
PROTESTS
1.
This booklet is intended to resolve problems during league
play. If not resolved, a protest may be made to the league
coordinator for clarification or corrective action in resolving an
infraction.
2.
A protest committee will be formed from members of the Board
of Directors. The committee will review appropriate protests and
their decision is final. Rules infractions are not considered
protests, and shall be resolved using the VNEA Rules Booklet and the
Wal-Mac Rules Supplement.
3.
All protests must be submitted the eve of the infraction.
They must be handwritten and placed in the envelope with the score
sheet including a $20 protest fee. This fee will be refunded if
judgement is found in your favor. If not in favor, the money will
be placed in the general league account.
4.
Protest situations should be handled at the location between
the two team captains. They should calmly and intelligently discuss
the problem privately, come up with an agreement and play the
match. Any captain that does not afford the other the opportunity
for rational discussion of the problem will lose any protest filed
against them.
NOTE: Unless they obviously go against a set rule dealing with
illegal players, format changes etc., the league office will not
overrule any agreement made between the two captains.
LEAGUE DUES
1.
League dues will be collected each night of play. Weekly
fees vary between leagues. Ensure that the weekly collection
envelope is completely and correctly filled in. Money envelopes
MUST stay at the bar. Receipts must be signed and kept until after
the prizing has been awarded at the end of the season.
2.
100% of all teams weekly fees collected will be returned to
all the teams in the league in the form of trips, prizes and CASH.
All league pay-outs are 100% deep. This means that every team in
the Wal-Mac Pool League receives trips or cash. Pay-out amounts
will be determined by tournament placement. REMEMBER: All teams
must compete at the Championship Tournament. Tournament placement
determines each team’s portion of prize pay-out, forfeiting the
Championship Tournament will result in forfeiting all prize monies.
3.
Team accounts must be in good standing at all times.
The league will be operating on a
ZERO TOLERANCE POLICY
for league fees. Should teams short their weekly fees one
warning will be issued, a second offence will result in expulsion
from the league.
4.
Weekly fees for a forfeit match MUST be paid the following
week. If they are not in the following week’s money envelope, the
offending team will be issued a penalty.
PERFORMANCE
STATISTICS
1.
Team and player performance statistics will be formulated and
posted each week.
2.
The league office will provide score sheets. It is
imperative that these are concise and factual. BOTH TEAM CAPTAINS
are responsible for providing ALL the appropriate information.
Errors or omissions on score sheets will NOT be adjusted at the
league office. Each team will be allowed ONE (1) correction per
league season for any changes or forgotten information. Check all
areas BEFORE YOU SIGN the score sheet. Corrections will NOT be made
on written request; Team Captains ONLY must call the league office
for any such requests. Corrections will NOT be made to any score
sheets more than 2 weeks old.
3.
If a player accomplishes a feat, ERO, 10-0 etc., that
achievement must be marked at the time of occurrence by filling in
the correct area on the score sheet. ERO’s, 10-0’s & 8BBK’s that
are not recorded on the night of play will not be adjusted at the
Wal-Mac office.
4.
Score sheets are to be turned in at the conclusion of play on
a weekly basis at the closest drop off box location nearest your
home match (see enclosed list of drop off box locations). Score
sheets may also be faxed in on the night of play. This is the home
team captain’s responsibility.
5.
Failure to deposit the score sheet on the night of league
play will cause the home team to be issued a penalty. First offence:
written warning, second offence: 1 round point penalty per week,
third offence: 40 or 50 points deducted (the equivalent to 1 round
point), more than three offences could result in expulsion from the
league and/or championship tournament.
HANDICAPPING
All
Wal-Mac Pool Leagues are handicapped. (Exception: Vegas Open &
Scotch Doubles)
The
maximum handicap for each league is as follows:
16 game format - Fun and Women’s Regular 12
points per round
20 game format - Regular Vegas 15 points per round
25 game format - Super Vegas, Premier, Open 15 points
per round
MANIPULATIONS/CHEATING
The
Wal-Mac Pool League reserves the right to replace the position of
team captain of his/her team due to proven examples of continuous
failure to submit score sheets, unsportsmanlike conduct, tampering
with equipment, providing an unfriendly atmosphere to visiting teams
and failing to follow league rules. The Wal-Mac Pool League
reserves the right to expel players or captains for violations in
these areas. Expulsion or deletion of a team results in that team
forfeiting any prizes due from the league at the end of the season.
PRIZE FUND
Each
league has a separate prize fund; Women’s, Fun, Vegas, etc.
Teams
compete in their respective league for the full league season and in
the Championship Tournament. Trips, Prizing and Cash Pay-outs for
all teams in that league come from their own prize fund.
Each
League Prize Fund is paid back 100%.
The
Wal-Mac 100% Guarantee
100%
- of your team’s weekly fees are deposited into your league prize
fund…
100%
- of your prize fund is guaranteed to be paid back to…
100%
- of the teams in your league!
No
administration fees, operating costs or any other monies are ever
deducted from your weekly fees in any Wal-Mac League. Weekly fees
make up your prize fund and every cent is deposited to your league’s
account and is PAID BACK to all of the teams in your league!
TEAM
CAPTAINS ONLY: will be issued a cheque for their team’s portion of
the prize money. If someone other than the captain will be issued
the cheque please inform the league office.
CHAMPIONSHIP TOURNAMENT
The
2010 – 2011 Wal-Mac Championship Tournament will be held
April 12 –
17, 2011 at the Shaw Conference Centre Halls A & B.
All
teams compete at the Championship Tournament. The tournament entry
fee is equal to your team’s weekly fee and can be considered a
qualifying week for the VNEA International Championships.
Tournament entry fee is paid one time only and covers your team for
the entire tournament; regardless of how many players you have
participating. Players are responsible for table fees as per usual
league play. Players need a minimum of 8 weeks of league play (4 in
Fun and Cash Leagues) to compete with your team at the Championship
Tournament. All teams in good standing are automatically entered
into the tournament draw in their respective league.
Tournament Committee
The
Wal-Mac Pool League Board of Directors forms a Year-end Tournament
Committee in December every league season. Volunteers are requested
to sit on this committee. The Committee has a spot for anyone
willing to offer even a couple of hours for this event.
Sub-Committees under this Tournament Committee include:
-
Tournament Site Set-Up & Tear Down - Control Desk
-
Referee & Officials Committee
WAL-MAC POOL LEAGUE
RULES, GUIDELINES AND RULES SUPPLEMENT
LEAGUE OBJECTIVES
To
promote sportsmanship, goodwill and unity among league members.
To
offer rules, methods and procedures that enhance the sportsmanship
of the game so it may be played in an organized, competitive and FUN
manner.
League members and individuals shall be entitled to the rights of,
and be subject to, League rules and regulations as established by
the League. Any misuse or manipulation of any rule or procedure,
unbecoming conduct or poor sportsmanship may result in disciplinary
action, penalty or expulsion from the League.
CAPTAIN’S RESPONSIBILITIES
Have
the RULES BOOKLET at all League matches.
Make
sure players are familiar with all League rules.
When
‘Home’ team, get and keep signed receipts from weekly collection
envelope and FAX or DROP OFF signed white copy of score sheet.
Communicate with your League Representative and the League office on
behalf of your players.
Attend Captain’s Meetings or send a team representative.
ADMINISTRATIVE INFORMATION (scheduling,
stats, player/team info)
Administrative information may be requested from the League office
TUESDAY OR THURSDAY between 9:00am
and 2:00pm
(466-1702).
League matches commence
at 7:15pm and are played on ONE pool table
8-Ball Official Rules of Play
A. BALLS AND RACKING
The Pocket Billiard Table

1. The game is played with one cue ball and 15
numbered object balls.
2. The balls are racked in a triangle at the
foot of the table with the 8-ball in the center of the triangle, the
first ball of the rack in the foot spot, a stripe ball in one corner
of the rack and a solid ball in the other corner, as the above
illustration shows.
3. The object of the game is to make one group
of numbered object balls, either stripes or solids, and then legally
pocket the 8-ball which then wins the game.
B. BREAK SHOT
1. Start of play-the home team breaks first and
writes their line-up down first. The break will alternate
thereafter.
2. If the breaker hits the racked balls with the
cue ball driving four or more numbered balls to a cushion or
pocketing one or more object balls, the game is considered started.
If the player fails to make a legal break, it is not a foul;
however, the opponent has the option (1) accepting the table in
position and shooting, or (2) have the balls reracked and shooting
the break himself or have original breaker rebreak.
3. Stopping or deflecting the cue ball prior to
hitting the racked balls are considered fouls and loss of turn. The
opponent will receive cue ball in hand behind the headstring.
4. When positioning the cue ball for the break
shot, the base of the ball must be behind the headstring (kitchen).
5. If a player scratches on a legal break shot,
(1) all balls pocketed remain pocketed (exception, the 8-ball), (2)
it is a foul, (3) the table is open. PLEASE NOTE: Incoming player
has cue ball in hand behind the headstring and may not shoot an
object ball whose base is not outside the headstring, unless he/she
first shoots the cue ball past the headstring and causes the cue
ball to come back behind the headstring and hit the object ball. If
a player positions the cue ball completely and obviously outside the
kitchen and shoots the cue ball, it is a foul, if called by the
opponent.
6. The opposing player must inform the breaking
player of improper positioning of the cue ball before the shot is
made. If the opposing player does not so inform the breaking player
before the shot is made, the break is considered legal. If the
shooting player is informed of improper positioning, he/she must
then reposition the cue ball.
7. Making the 8-Ball On The Break: The breaker
may ask for a rerack or have the 8-ball spotted and continue
shooting. Should the breaker pocket the 8-ball and scratch, the
incoming player has the option of spotting the 8-ball and shooting
from behind the headstring or reracking and assuming the break. The
game cannot be won or lost with an 8-ball on the break, regardless
of what is pocketed in the same shot.
8. If the player legally breaks the racked balls
and does not make any balls, his opponent then shoots, having an
open table.
9. If a player jumps an object ball off the
table in the break shot, it is a foul and the incoming player has
the option of (1) accepting the table in position and shooting, or
(2) taking cue ball in hand behind the headstring and shooting. Any
jumped balls are spotted in numerical order.
C. OPEN TABLE
The table is “open” when the choice of groups
(stripes or solids) has not yet been determined. When the table is
open, it is legal to hit a solid first to make a stripe or vice
versa. Note: The table is always open immediately after the break
shot. When the table is open it is legal to hit any solid or stripe
or the 8-ball first in the process of pocketing the called stripe or
solid. On an open table, all pocketed balls remain pocketed. The
choice of stripes or solids is not determined on the break even if
balls are made from only one or both groups. THE TABLE IS ALWAYS
OPEN IMMEDIATELY AFTER THE BREAK SHOT. The choice of group is
determined only when a player legally pockets a called object ball
after the break shot.
D. GAME
In Call Pocket, obvious balls and pockets do not
have to be indicated. It is the opponents right to ask which ball
and pocket if he is unsure of the shot. Banks and combinations are
not considered obvious and both the object balls and the pocket must
be called or it is a loss of turn. When calling the shot, it is
never necessary to indicate details such as number of cushions,
banks, kisses, caroms, etc. Any balls pocketed on a foul remain
pocketed, regardless of whether they belong to the shooter or the
opponent.
The opening break is not a “called pocket.” Any
player performing a break shot in 8-ball may continue to shoot his
next shot so long as he has legally pocketed any object ball on the
break.
When a player has pocketed all of the balls in his
group, he then shoots at the 8-ball, physically designating his
pocket with a pocket marker. The marker is to be placed on the
table completely within the first two diamonds on either side
of the pocket. The entire area between the diamonds included. You
do not have to touch or move the marker if it is already at your
intended pocket.
E. PLAY
1. If a shooter inadvertently pockets his
opponents ball, it remains down, however, if the shooter does not
legally pocket one of his own group, he loses his turn.
2, Each player continues to shoot so long as he
legally pockets any of his object balls (Exception: calling a
safety). Should a player fail to pocket his designated group ball,
he shall lose his turn.
3. If a player fails to hit the 8-ball while
shooting at it, it is a foul and the game continues.
When the 8-ball
is the legal object ball, a scratch or foul is not a loss of game if
the 8-ball is not pocketed or jumped off the table. Incoming
player has cue ball in hand.
4. In the event the cue ball or an object ball
stops on the edge of the pocket then falls into the pocket because
of vibrations, fan or stamping of feet, it shall be replaced on the
edge of the pocket as near as possible to its position before
interference.
5. If any object ball is jumped off the table,
it is a foul and loss of turn, unless it is the 8-ball, which is a
loss of game. Any jumped object balls are spotted in numerical
order.
6. SLOW PLAY RULE: Exaggerated slow play will
be penalized. After a warning, any longer than ONE MINUTE between
shots will be a foul. The third infraction will result in loss of
game. During National competition, referees judgment will prevail
and both players will be timed.
7. STALEMATED GAME: If in 3 consecutive turns
at the table by each player (6 turns in total), they purposely foul
or scratch and both players agree that attempting to pocket or move
an object ball will result in immediate loss of game, then the game
will be considered a stalemate. The balls will then be re-racked
and the breaker of the stalemated game will break again. PLEASE
NOTE: Three consecutive fouls by one player is not a loss of game.
F. LOSS OF GAME
1. Pocketing the 8-ball when it is not the legal
object ball except on an opening break.
2. Pocketing the 8-ball on the same stroke as
the last of his group of balls.
3. Jumping or knocking the 8-ball off the table
at any time.
4.
Pocketing the 8-ball in a pocket other than
the one designated.
5. Fouling while (pocketing) the 8-ball in the
designated pocket.
6. Third infraction of the slow play rule.
7. Not correctly marking the pocket while
pocketing the 8-ball. Note: All infractions above must be called
before the next shot is taken. Only the players involved may call
an infraction.
G. LEGAL SHOTS
On all shots (except on the break and when the table
is open), the shooter must hit one of his group of balls first and
(1) pocket any group ball, or (2) cause the cue ball or any other
ball to contact a rail. (There are two groups of balls : stripes and
solids)
PLEASE NOTE: It is permissible for the shooter to
bank the cue ball off a rail before contacting his object ball;
however, after contact with his object ball, any group ball must be
pocketed, or the cue ball or any other ball must contact a rail.
“SAFETY” SHOT: For tactical reasons a player may
choose to pocket an obvious object ball and also discontinue his
turn at the table by declaring “safety” in advance. A safety shot
is defined as a legal shot. If the shooting player intends to play
safe by pocketing an obvious object ball, then prior to the shot, he
must declare a safety to his opponent. If this is NOT done, and one
of the shooter’s object balls is pocketed, the shooter will be
required to shoot again. Any balls pocketed on a safety shot remain
pocketed.
H. FOULING
All fouls must be called and acknowledged before
next shot is taken. (exception: scratching)
The following results in fouls:
1. Failure to make a legal shot as noted above.
2. Shooting the cue ball into the pocket or off
table.
3. It is a foul when a player scratches on the
break, or deflects the cue ball prior to hitting the racked balls.
The incoming player receives (cue ball in hand behind the headstring).
4. When placing the cue ball in position, any
forward stroke motion contacting the cue ball will be a foul, if not
a legal shot.
5. Shooting without at least one foot touching
the floor.
6. Coaching is a foul. Any member of a team
called for coaching will result in a foul on the team member
shooting.
7. Object Ball Frozen To Cushion Or Cue Ball.
This applies to any shot where the cue ball’s first contact with a
ball is with one that is frozen to a cushion or to the cue ball
itself. After the cue ball makes contact with the frozen ball, the
shot must result in either:
A) A ball being pocketed, or;
B) The cue ball contacting a cushion, or;
C) The frozen ball being caused to contact a cushion
attached to a separate rail, or;
D) Another object ball being caused to contact a
cushion with which it was not already in contact.
Failure to satisfy one of those four requirements is
a foul.
A ball which is touching a cushion at the start of a
shot and then is forced into a cushion attached to the same rail is
not considered to have been driven to that cushion unless it leaves
the cushion, contacts another ball, and then contacts the cushion
again. An object ball is not considered frozen to a cushion unless
it is examined and announced as such by either the referee or one of
the players prior to that object ball being involved in a shot.
8. ACCIDENTALLY moving or touching any ball is
not a foul unless: 1) the moved ball is the cue ball or 2) a moved
ball makes contact with the cue ball or 3) a moved ball that is
jumped off the table or pocketed or causes any ball to be jumped or
pocketed. (exception to #3: If the 8-ball is jumped off the table or
pocketed it is loss of game if called by the opponent before the
next shot is taken). Only opponent may replace the ball moved as
closely as possible or leave it where it rests. If the shooter
replaces the moved ball, it will be considered a foul.
9. Picking up or shooting the cue ball while any
balls are still in motion is a foul.
10. Push shots and or double hits will be
considered fouls.
11. With cue ball in hand, touching any object
ball with the cue ball is a foul or touching any object ball with
your hand while touching the cue ball is a foul.
12. When the slow play rule is enforced taking
longer than ONE MINUTE between shots is a foul.
13. Jumping object balls off the table.
14. After a scratch on a legal break, if a player
positions the cue ball completely and obviously outside the kitchen
and shoots it is a foul.
15. If your opponent commits a foul and you do not
receive his/her acknowledgement of such foul prior to touching the
cue ball you have committed a foul. (exception: scratching)
16. Illegal jumping of ball.
I. PENALTY FOR FOULING
1. Only the players involved may call a foul.
In the event of a foul call, the opposing player receives cue ball
in hand anywhere on the table. This means that the player can place
the cue ball anywhere on the table (the cue ball does not have to be
behind the headstring except on opening break or immediately after a
foul on the break).
2. A player must stop shooting when a foul is
called. If a player refuses to yield to a foul call, the opposing
captain may protest.
J. PROTEST PROCEDURE
1. Only the team captain has the authority to
protest.
2. A protest must be given to the League
president in writing within 48 hours after the match. It must be
handwritten and placed in the envelope with the score sheet
including a $20 protest fee.
3. The League president has the right to
disregard any protest not properly presented, such as phone call or
personal contact, before the protest is presented in writing.
4. A game may be played and finished under
protest, which may alleviate the original protest.
K. FORFEITS
1. There will be a 15 minute grace period
allowed after which there must be 3 players present to start a
league match. This may be extended ONLY if both team captains are
in agreement. IMPORTANT: Random forfeits will not be awarded full
points for the team in attendance. Should a team random forfeit a
match, that team will receive 0 points for the match and the
attending players/team will receive their average points for the
forfeit match (as done in folded team adjustments). Estimates will
be sent out regularly in the weekly packages.
UNSPORTSMANLIKE CONDUCT
1. Unsportsmanlike conduct is automatic
disqualification.
2. Two basic types:
A. One warning before
disqualification.
B. Immediate disqualification.
GENERAL DEFINITIONS OF POCKET BILLIARDS
STRIKING CUE BALL. Legal shots require that the cue
call be struck only with the cue tip.
POCKETED BALLS. A ball is considered as a pocketed
ball if, as a result of an otherwise legal shot, it drops off the
bed of the table into the pocket and remains there. A ball that
rebounds from a pocket back onto the table is not a pocketed ball.
POSITION OF BALLS. The position of a ball is judged
where it’s base (or center) rests.
FOOT ON THE FLOOR. It is a foul if a player shoots
when at least one foot is not in contact with the floor. Foot
attire must be normal in regard to size, shape and the manner in
which it is worn.
KITCHEN DEFINED. The headstring is part of the
kitchen. If the base of an object ball is dead center on the
headstring, the ball is not playable. This will apply on a
scratched cue ball on the break. Likewise, the cue ball when being
put on the headstring; it must be behind it.
FOULS BY DOUBLE HITS. It is a foul if the cue ball
is struck more than once on a shot by the cue tip (such shots are
usually referred to as double hits). If, in the referee’s judgment,
the cue ball has left initial contact with the cue tip and then is
struck a second time in the course of the same shot, it shall be a
foul. (note: this can be a difficult call in officiating, because on
shots where the distance between the cue ball and the object ball is
very short, the referee must judge whether the cue ball had time to
move out of contact with the cue tip prior to being impeded and then
propelled again by the follow through of the stroke. Nonetheless,
if it is judged by virtue of sound, ball position and action and
stroke used that there were two separate contacts of the cue ball by
the cue tip on the stroke, the stroke is a foul and must be so
called.
PUSH SHOT FOULS. It is a foul if the cue ball is
pushed by the cue tip, with contact being maintained for more than
the momentary time commensurate with a stroked shot. (Such shots are
usually referred to as push shots). With a cue ball and object ball
frozen, shooting the shot from any angle other than at least 45
degrees above, or at least 45 degrees to the right or at least 45
degrees to the left of center from the straight line of the frozen
balls is a foul and must be so called.
JUMPED CUE BALL. When a stroke results in the cue
ball being a jumped ball, meaning jumped completely off the pool
table on the floor, the stroke is a foul. The cue ball may leave
the playing surface and return, which is not considered a foul.
ILLEGAL JUMPING OF BALL. It is a foul if a player
strikes the cue ball below center (“digs under” it) and
intentionally causes it to rise off the bed of the table in an
effort to clear an obstructing ball. Such jumping action may
occasionally occur accidentally, and such “jumps” are not considered
fouls on their face; they may still be ruled foul strokes, if for
example the ferrule or cue shaft makes contact with the cue ball in
the course of the shot.
PLAYER RESPONSIBILITY FOULS. The player is
responsible for chalk, bridges, files and any other item or
equipment he brings to, uses at, or causes to approximate the
table. If he drops a piece of chalk, or knocks off a mechanical
bridge head, as examples, he is guilty of a foul should such item
make contact with a cue ball.
BALLS JUMPED OFF THE TABLE. Balls coming to rest
other than on the bed of the table after a stroke (on the cushion
top, rail surface, floor, etc.) are considered jumped balls. Balls
may bounce on the cushion tops and rails of the table in play
without being jumped ball if they return to the bed of the table
under their own power and without touching anything not a part of
the table. The table shall consist of the permanent part of the
table proper. (Balls that strike or touch anything not a part of
the table, such as the light fixture, call pocket disc, chalk on the
rails and chalk on the wood cushions tops, shall be considered
jumped balls even though they might return to the bed of the table
after contacting items which are not parts of the table proper).
BALLS MOVING SPONTANEOUSLY. If a ball shifts,
settles, turns or otherwise moves “by itself” the ball shall remain
in the position it assumed and play continues. A hanging ball that
falls into a pocket “by itself” after being motionless for three
seconds or longer shall be placed as closely as possible to it’s
position prior to falling and play shall continue.
SPOTTING BALLS. A single ball is placed on the foot
spot; if more than one ball is spotted, they are placed on the long
string beginning on the foot spot and advancing toward the foot
rail.
JAWED BALLS. If two or more balls are locked
between the jaws or side of the pocket, with one or more suspended
in air, the referee shall inspect the balls in position and follow
this procedure; he shall visually (or physically if he desires)
project each ball directly downward from it’s locked position; any
ball that, in his judgment, would fall in the pocket if so moved
directly downward is a pocketed ball, while any ball that would come
to rest on the bed of the table is not pocketed. The balls are then
placed according to the referee’s assessment, and play continues
according to specific game rules as if no locking or jawing of balls
had occurred.
NON-PLAYER INTERFERENCE. If the balls are moved (or
a player is bumped such that play is directly affected) by a
non-player during a match, the balls shall be replaced as near as
possible to their original positions immediately prior to the
incident, and play shall resume with no penalty on the player
affected. If the match is officiated, referee shall replace the
balls. This rule shall also apply to “act of God” interference,
such as earthquake, hurricane, light fixture falling, power failure,
etc.
PLAY BY INNINGS. Players alternate turns (innings)
at the table, with a players inning ending when he either fails to
legally pocket a ball, or fouls. When an inning ends free of foul,
the incoming player accepts the table in position.
OBJECT BALL FROZEN TO CUSHION OR CUE BALL. This
applies to any shot where the cue ball’s first contact with a ball
is with one that is frozen to a cushion or to the cue ball itself.
After the cue ball makes contact with the frozen ball, the shot must
result in either:
A ball being pocketed, or;
The cue ball contacting a cushion, or;
The frozen ball being caused to contact a cushion
attached to a separate rail, or;
Another object ball being caused to contact a
cushion with which it was not already in contact.
Failure to satisfy one of those four requirements is
a foul.
A ball which is touching a cushion at the start of a
shot and then is forced into a cushion attached to the same rail is
not considered to have been driven to that cushion unless it leaves
the cushion, contacts another ball, and then contacts the cushion
again. An object ball is not considered frozen to a cushion unless
it is examined and announced as such by either the referee or one of
the players prior to that object ball being involved in a shot.
PLAYING FROM BEHIND THE STRING. When a player has
the cue ball in hand behind the string (in the kitchen), he must
drive the cue ball to a point outside the kitchen before it contacts
either a cushion or an object ball. Failure to do so is a foul.
SLOW PLAY RULE. Exaggerated slow play will be
penalized. Certain moments during a game or type of game may
require extra thought or concentration. However, continuously
taking 1 to 3 minutes between shots is not acceptable. When your
opponent abuses this rule, stop play. The team captains will assign
a player to time your opponent for the rest of the match. After a
warning, any longer than ONE MINUTE between shots will be a foul.
The third infraction will result in a loss of game.
SCRATCH. Cue ball pocketed or knocked off the
table.
EIGHT BALL RUN OUT. The ONLY
time a player may achieve an ERO is in his FIRST approach, with ALL
15 balls on the table. If the breaker runs out and wins the
game from the break, it is an ERO. If the breaker does NOT
make any balls, his opponet will have a shot at an ERO. He
MUST pocket his 7 object balls and the 8-ball WITHOUT a miss.
WAL-MAC VNEA LEAGUE RULES SUPPLEMENT
NEW PLAYERS may be registered any time prior to the match
starting. Send NEW PLAYER SIGN UP FORM with your score sheet. List
player’s full name on score sheet. Send registration fee (No
cheques) in money envelope with player’s name & amount paid on the
back flap of the money envelope. After the 1st night of league play
(week #1), new players will use the team average for their first
match. Players may be deleted for non-payment of fees.
SUBSTITUTIONS are not allowed in regular league play.
Substitution rule only applies in Championship Tournament play when
no averages or feat tracking are used.
WEEKLY FEES for all players - including forfeits - must be
paid for by at least the following week of play. If dues are not
paid, penalties against the team may be charged. The weekly
collection envelope always stays at the bar where you are playing.
Home team captain is responsible for getting and keeping the signed
receipt for every match until after the prize envelope has been
picked up at the end of the season. The league CANNOT ACCEPT
CHEQUES.
REFEREE Team Captains act as referee only when asked by the
competing players. The opposing team captain will make a ruling
only after the player calls a foul. ONLY the players involved
may call foul. It is the opposing
player’s responsibility to call a referee to witness any shot that
he/she thinks is questionable before the shot is made. Play must
stop until a referee arrives when called.
QUALIFYING WEEKS A minimum 8 weeks of play with a team is
required to compete with that team at the Wal-Mac Championships.
Shorter season leagues may have different qualifying requirements.
There will be NO EXCEPTIONS to the qualifying weeks rule. MAKE SURE
all of your players have the required weeks and know when the league
championships are so you can field a full and qualified team. Your
teams share of the prize fund is based on your tournament result so
it is critical that you participate.
NOTE: VNEA International
Championships in Las Vegas requires 12 weeks of league play; WCVNEA
Championships and BCA Championships requires
8 weeks of league play.
LATE / MISSING / INCOMPLETE SCORE SHEETS
Score sheets MUST be in a Wal-Mac Drop box on the night of
play or FAXED to 466-2910 BY NOON THE NEXT DAY. Failure to
comply will result in the following penalties against the home team
or the team in attendance in case of a forfeit. 1st offence:
written warning, 2nd
offence: 1 round point penalty per week, 3rd
offence: 40 or 50 points deducted (the equivalent
to 1 round point), more than 3 offences could result in
expulsion from the league or Championship Tournament.
DIVISIONAL TRIPS are awarded to the team with the MOST TOTAL
POINTS (balls sunk) after final stats. All other awards/placements
are based on ROUND POINTS after final stats.
UNSPORTSMANLIKE CONDUCT & COACHING are difficult to call.
Avoid direct & indirect coaching (hand signals, body language etc.)
chatting with team members during your game etc. Wal-Mac league play
encourages FUN, competitive play and exemplifies good sportsmanship.
TEAM ROSTERS ALL Wal-Mac players are considered ‘regular’
players. There are no designated “subs”. MAXIMUM 8
players per team roster. If more than 8
players are registered, a player must be deleted. Players will
only be deleted by phone and by the team captain only. If names are not
given to the league office for deletion,
the league will delete players at random to make room. THINK before
deleting a player. Once deleted, (this also applies
to players from folded teams) that player CANNOT sign up with
your team again, their stats are deleted and cannot be retrieved.
Under special circumstances where a player has participated on a
team for 3 or fewer weeks prior to December 31 and will no longer be
used as a rostered player for this team, he/she can be deleted to
play on another team. Team Captains must contact the league office
for approval prior to adding this player to their roster, failure to
do so could result in a penalty for an illegal player. Please note
that this individual will start as a new player and prior averages
or weeks of play will not be carried forward.
Players may NOT play for more than one team in the SAME
LEAGUE. Players who compete in different leagues can
participate in more than one tournament draw at the Championship
tournament. (see details regarding blocking games in your season-end
tournament package)
REGISTRATION FEES must be paid for all players BEFORE they
play. Registration is to be paid for each player in each league they
join. VNEA & BCA fees
(depending on which league you play in) are paid once but the
league registration portion ($10) must be paid for every League
joined.
TEAM PACKAGES are at
the location of play every week with the HOME team’s name on the
front. It is the RESPONSIBILITY of
BOTH
captains to READ all information in and on this package, inform all
players of this information and adhere to the League schedule and
inform players of match locations.
RULING PROCEDURE During
League play, a player may only ask his opponent for clarification.
Should a dispute arise, the players may ask their respective
opposing team captains for a ruling. Be advised that the onus is on the PLAYERS and CAPTAINS to settle
disputes. TEAM
CAPTAINS MUST HAVE THEIR RULE BOOKS AT EVERY
MATCH.
FORFEITS There is a 15 minute ‘grace period’ after which
there must be 3 players present to start a match. Captains may
choose to waive the 15 minute grace period due to extenuating
circumstances. Absent players receive 0 points for each game in
which they are absent. FILL IN NAMES on score sheet (no blank name
spaces) and award the players present with points EQUAL to their
PLAYER AVERAGE and credit for each win against the absent player.
The TEAM receives 10 points per game won on a forfeit (middle of the
score sheet). If a scheduled player arrives late, they may play the
games in the following rounds where their position has not been
by-passed. IMPORTANT: Random forfeits will no longer be awarded full
points for the team in attendance. Should a team random forfeit a
match, that team will receive 0 points for the match
and the attending team will receive their player/team average for
the forfeit match, as done with folded teams. Estimates will be
sent out in the packages regularly. The amount of cash
prizing awarded to each team is determined by their placement in the
Championship Tournament for their league. Teams forfeiting part or
all Championship Tournament matches will finish in the last place
spot of their Tournament Draw and will forfeit ALL prize money.
Teams forfeiting more than 3 matches can/will be deleted from the
league schedule. ALL PLAYERS registered on that team will be
deleted from ALL TEAMS THEY PLAY ON.
ADMINISTRATIVE INFORMATION (schedules, stats, team/player
info) available TUESDAY OR THURSDAY between 9am and 2:00pm from the league
office.
ANY abuse, profanity, derogatory comments and/or yelling at
any League Representative may result in expulsion from the League
and/or further penalties.
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